An achievement can be defined as a goal that one reaches upon completion of a certain task. While this explanation stands true for any task, it also holds true in the gaming zone where achievements represent goals that gamers achieve when they complete a certain level or meet a goal. Game developers add achievements in to the game to make the game more challenging and exciting for the gamers. Achievements are also a way to adjudge how players play the game and these can be compared with other players playing the game.
Achievements are like incentives for gamers and therefore, the game developers must give serious thought when designing the game. The developers should design the mechanics of the game in such a way that players are urged towards completing the achievements.
Types of Achievements
Before venturing into the ways achievements must be designed, it is essential to know the important achievements that can be inbuilt in a game. The various types of achievements are as follows:
- Challenge achievements: These are the traditional achievements that test the skill of the players. These achievements give the gamers the challenge to go deeper into the game.
- Tutorial achievements: These are achievements that are placed to let the gamers get the feel of the game. While gamers do not really want to delve into tutorials, it is the designing by the game developer that teaches the player the advanced mechanics of the game.
- Progress achievements: These achievements are more useful for tracking the progress of the players rather than pushing them to play a game. The progress achievements do not really add to the game but they help the gamers achieve a status amongst other gamers.
Besides the above mentioned achievements, there are some other achievements such as marketing, fun, limited time and multiplayer achievements. Each of these achievements has its own use and importance.
Designing an Achievement
Simple statements that trigger a condition and a specific quantity make an achievement, For example, ‘Find 1000 gold coins’ or ‘Earn first place in 5 races’. The triggering condition in these examples is finding the gold coins and earning the first place respectively. This is necessary to give logic to one’s game. Defining a quantity in an achievement describes the granularity of the task for the player. Some other things to keep in mind while designing achievements are visibility, value and repetition. Visibility of an achievement implies whether the achievement is visible to the player before the start of the game or not. Value of the game defines the difficulty level of the achievement and repetition stands for whether the achievement would be repeated during the game or not.
Strategies to Create Achievements
Game developers have a vast area before them when designing games and specifically achievements as the possibilities can be simply, endless. However, the use of certain strategies while creating achievements can be helpful for the developers. Here are some of these strategies:
Show the list of achievements: experienced gamers check the list of achievements prior to purchasing any game to ascertain the possibilities of the game. Therefore, it is necessary for the game developer to provide different achievements for the players and provide information on this to the players.
- Achievements for different skill levels: A game developer must design achievement keeping in mind the experienced as well as the new players. Keeping too easy achievements would shun away the experienced players as they would not find the game challenging enough to continue. Conversely, if the achievements are very difficult, they too would shun away the players as they would not be rewarded despite playing continuously.
- Hide achievements: Developers can use hidden achievements to surprise the players and delight them. Such achievements, however, must be used sparingly as the player is not aware of them.
- Partition the game into modes or sections: Game developers can design achievements based on the different sections or modes of the game. This keeps up the interest of the players as they want to try each section of the game and complete it.
When designing games, developers must keep in mind that the game is designed to thril and give a sense of achievement. Therefore, achievements in the game should be such that they are not served but earned by the players.
Author Bio: The article is written by Jason Phillips. He is an eminent writer who has a great interest in mobile gaming and video gaming. He also works as a advertising head at the site Tom and Jerry Games 365.